#include "Vector3f.h"

//pixelmyr

//#include "Object.h" -> ellipsoid stuff should be in here.

class Ray
{
public:
	Ray(){}
	Ray(const Vector3f &_origin, const Vector3f &_direction);

	//bool hitTest(const Object &enemy);
	
	Vector3f origin;
	Vector3f direction;

	Vector3f tempOrig;
	Vector3f tempDir;
};